Thursday, 3 November 2016

Ez-Go By Bruce Wilcox

Ez-Go Read Online By Bruce Wilcox

Title:Ez-Go
Author:Bruce Wilcox
Format:Kindle Edition
Page:322 pages
ISBN:

Take a delightful journey through Oriental business strategy and philosophy as revealed in the game of Go The insights of a strong player are distilled through the eyes of a weaker player to insure understanding by everyone from beginner on Strategy and tactics of Go are brought to life and applied to life in this unique metaphorical treatment of the game The metaphor Take a delightful journey through Oriental business strategy and philosophy as revealed in the game of Go The insights of a strong player are distilled through the eyes of a weaker player to insure understanding by everyone from beginner on Strategy and tactics of Go are brought to life and applied to life in this unique metaphorical treatment of the game The metaphorical style of explanation has grown out of the memorable aspects of the Wilcox Go lectures and is now a unique approach to teaching Go Part Asian philosophy, part metaphor for life and business, this book teaches the game from raw beginner to serious novice Metaphorical Go Explores metaphors for war, business, and Go, including the Go board as Brownie Covers the first half of the rules of Go and an overview of the game phases opening game, middle game, and end game The Dinosaur s Hind Brain Completes the rules and describes the primitive formations of strings, links, territories and groups and their associated reflexes The Wolf Pack Explores the dangerous dynamics of hunting strings, from enclosure and liberty filling through to ladders and capturing races Call of the Wild Alerts you to the dangers of enclosure and shows how sector lines are an early warning system for groups and define potential territories Danger Radiation Area Examines the dangerous influence of stones on nearby intersections and the use of walls for territory or attack 4,3,2,1, Contact Teaches finding one s balance, advantage and purpose while next to enemy stones Yin Yang Describes the dynamics between strategy and tactics and provides some meta rules about both A Question of Balance Compares American and Oriental traditions of fighting and competition Considers balance and consistency, looking at styles Uses The Great Wall opening as an example of how to disconcert established players with the psycho style Winds of Change Considers the need for anticipation when riding an elemental force Sacrificial Lamb Tells when to abandon stones and shows how different Go board entities can be traded away for greater value Flight and Fight Extols the virtues of running and explains its interdependence with counter attack The Great Escape Provides a no lookahead formula for trying to break out of containment Darwinian Evolution Lays out fundamental shapes and how to evolve them Covers the basics of survival with two eyes Buy Wholesale, Sell Retail Reveals a simple secret for better strategic play by showing you when not to attack or defend Rampant Machiavelliism Educates you in the sophisticated pleasures of attacking enemy groups without trying to kill them The Dark Side Explains the Magical techniques for finishing off enemy groups Fools Rush In Addresses the attack and defense of large potential territories, including light reductions, invasions, and probes Quibbling Discusses the final moves of the game and how to adroitly shift the balance of territory in your favor Go Sharping Treats the subjects of board assessment, local expectation, and exploiting your opponent s human weaknesses Variations on a Theme Uncovers merits in games closely related to normal Go The Road Less Traveled Catalogs the rare and not so rare Go board phenomena of ko and seki




thumbnailTitle: Ez-Go
Posted by:Bruce Wilcox
Published :2016-02-05T21:28+01:00
Take a delightful journey through Oriental business strategy and philosophy as revealed in the game of Go The insights of a strong player are distille
Ez-Go
322 pagesBruce Wilcox

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